This is a 4-D attraction that is driven by a live performer controlling the theater and the main character (Patrick) live using an interface I designed in conjunction with a talented Unity programmer.
Like Spongebob Subpants, Donkey Live is a 4-D show with a live performer managing the performance from backstage. However, when this project was done there wasn't a good game engine to do development with that met project requirements, so I designed and directed development of a custom real-time animation playback engine and touchscreen controller to work in conjunction with MotionBuilder for its real-time display engine and some of its live performance features.
For two years I was the Content Team Creative Director for Cryptologic as they developed what was initially supposed to be a fully 3D On-line Game System. The technology turned out to be a bridge too far for the time, in the course of that effort we developed a significant number of games and lobby concepts.
I worked for Liko Printing in central Los Angeles for a few years and part of my responsibilities as the lead Graphic Designer and Production Artist was to do typesetting, layout and reprographics for Apartment Age magazine.
I did quite a bit of ad design while at Liko Printing as well as reprographics, typesetting, print prep and proofing.
This was a small, historic theater in Sandpoint Idaho that was being renovated and depended heavily on local civic and business donations.
graphic design, poster layout, print direction
game design, UI/UX design, fabrication direction
I was a Journalist and Staff Artist/Photographer for North Idaho's Intermountain Citizen. For the year I worked there, I provided a multi-panel strip each week.
This was a spec strip I was shopping around to syndicates in '85, just before I decided to move to L.A. and focus on character animation.
In addition to comic strips, I provided single-panel editorial comics for the Intermountain Citizen.